![]() ![]() Whether the projectile will stop upon hitting an opaque block Whether the projectile will stop upon hitting a targetable entity The randomness of the projectile in the vertical direction The randomness of the projectile in horizontal direction Vertical Offset will rotate the projectile's vertical starting velocity around a 360-degree axisĭetermines the accuracy of the projectile For now, it only works if inherited by a missile Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis How far to the side of the target location the projectile will end up How far to the side of the mob the projectile starts The value of this attribute gets inherited by StartSideOffset and EndSideOffset if no value is specified for them Lets you offset where on the target the projectile shoots at. How far in front of the mob the projectile starts Lets you offset where on the casting mob the projectile shoots from. The maximum range (in blocks) the projectile will travel.ĭelays the removal of project bullets when the projectile is terminated The max duration (in ticks) the projectile will persist. The vertical radius entities will be hit in around the projectile. The horizontal radius entities will be hit in around the projectile. How often (in ticks) the projectile updates its position A list of bullet types and associated attributes is available below If set, additional attributes becomes available depending on the specified bullet type. Meta-Skill executed when the projectile hits a block. Meta-Skill executed when the projectile bounces. Meta-Skill executed when the projectile ends. Targets hit are inherited by the meta-skill. Meta-Skill executed when the projectile hits entities that allow be hit. Meta-Skill executed every ticks at the projectile's origin location Meta-Skill executed when the projectile starts at the projectile's origin location. ![]() The attributes that those mechanics can use are listen in Inheritable Attributes Attributes Inheritable Attributes Attribute It is of importance to note that other mechanics (such as Missile) are an "extension" of this mechanic, and can as such use a great deal of this mechanic's attributes. It will disappear after reached targeted entity or location. Nightmare to jump into without knowing what you're doing. It has a lot of options(more than any other skill) and can be a bit of a Shadow bolts, balls of ice, or even meteors. It's great for creating complex, aesthetically pleasing skills, such as The Projectile skill fires a meta-"projectile" that can be decorated ![]()
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